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Selected work

Key Projects

In the Shadows — Unity Game Project

42 Paris · Unity Specialization · 2026 – Present

  • Developing a Unity puzzle game based on shadow projection mechanics and visual perception.
  • Designing custom 3D assets in Blender and building gameplay interactions in Unity.
  • Created the first level, "Arctic Monkeys," with an immersive ice cave atmosphere and music-inspired direction.
  • Combining coding, game design, lighting, level design, and creative experimentation.

Product Management Intern

PwC · SUEZ Connect Transformation Program · 2025 – 2026

  • Supported a large-scale business, data, and IT transformation program for SUEZ.
  • Contributed to PMO support and change management across operational follow-up and user communication.
  • Built Excel tracking tools to monitor AI-generated test cases, data fixes, anomalies, and project progress.
  • Used Excel and Azure DevOps to document issues, follow up with teams, and support deadline management.
  • Benchmarked AI-based solutions to improve the program FAQ and internal communication tools.
  • Strengthened skills in product management, stakeholder coordination, PMO, change management, and data quality follow-up.

Innovation Consultant

Safran · Student Consulting Mission · 2025

  • Explored the future of airline ticket purchasing in 2050 through an innovation design mission.
  • Applied the DKCP method to move from existing knowledge to new concepts and concrete project ideas.
  • Generated around twenty concepts and selected five high-potential innovation proposals.
  • Assessed each concept through feasibility, user experience, relevance, and innovation potential.
  • Created Figma prototypes to make the concepts more tangible and easier to present.

Strategy Consultant

Jammin Player · Student Consulting Mission · 2025

  • Supported a startup developing an AI-powered music transcription solution.
  • Worked on the go-to-market strategy, business model, roadmap, and market positioning.
  • Conducted benchmarking, surveys, interviews, and user research to refine the target audience.
  • Identified acquisition channels and proposed clearer marketing and strategic recommendations.
  • Helped improve the clarity, positioning, and communication of the offer.

Transcendence — Full-Stack Multiplayer Gaming Platform

42 Paris · Final Common Core Project · Team of 5 · 2025

  • Built a full-stack web gaming platform based on Pong, expanded with multiplayer features, tournaments, matchmaking, statistics, customization, and AI opponents.
  • Developed the platform using React, Vite, TypeScript, Node.js, Fastify, SQLite, WebSockets, Docker, Docker Compose, and NGINX.
  • Implemented secure authentication, OAuth, 2FA, real-time communication, and Dockerized deployment.
  • Worked in a team of five with clear task division, regular updates, continuous testing, and short feedback loops.
  • Applied an Agile-inspired workflow to prioritize features, solve issues quickly, and deliver efficiently.

Assistant Communication & Marketing Manager

AORIF · Regard Neuf 3 Festival · 2023

  • Supported communication and marketing for Regard Neuf 3, a festival promoting a new perspective on Seine-Saint-Denis.
  • Contributed to the festival program, website updates, and communication content.
  • Helped structure festival information across digital channels.
  • Developed skills in event communication, content planning, and audience engagement.

Head of Communication

L'Oreille de Dauphine · Student Music & Charity Association · 2023

  • Led the communication strategy for a student music association organizing festivals and charity events.
  • Managed communication across three festivals for the Paris-Dauphine student community.
  • Created and coordinated posters, social media posts, recap videos, teasers, trailers, and event communication plans.
  • Managed content calendars and ensured timely publication across all channels.
  • Built strong skills in community management, branding, event promotion, content creation, and project ownership.